![]() What's the point in replaying a puzzle platformer if you know where to go and what the puzzles are? There is virtually no music at all in the game, just ambient sound effects. The game is very short, it took me about 80-90 minutes to complete it, and there is little- no replay value. Yes I agree that vague black shapes that look like giant spiders would be "scarier" than an actual rendered giant spider, but when you start re-using the giant spider for the 15th time, it kinda loses the effect somewhat. Unfortunately the art style also shoots the game in the foot again because the game is simply not that interesting to look at. Admittedly, the game does allow you to respawn after death fairly close to where you died. my only option is to just run in blind and see what happens. ![]() I have no idea the length of rope on the spike trap, so it is pretty much impossible to estimate it's range or If I can outrun it arcing behind me. I have no idea when they will trigger and swing at me. I see 2 spike traps attached to ropes above me. With limbo, so many of the puzzles simply cannot be attempted first life because they usually result in instant death just finding out what the obstacle is. A good puzzle platformer should be able to be completed without many deaths if you can actually sit back and think what you're going to do: eg. The very nature of the art style (black and white, blurry effects) means the art style itself inhibits gameplay by putting things in the foreground in your way, and it not being entirely clear is something is going to kill you or not. The art style is memorable certainly, but the game is a precision platform puzzler. The very This game is highly overrated in my opinion. ![]() This game is highly overrated in my opinion. Lastly, again pointing to that reviewer who said this game has no replay value well of course it doesn't! Puzzle games never have replay value if it's a proper puzzle game, once you've learned the solution, what else is there? Anyway, I'd say LIMBO is actually quite short for the price, so I'd only recommend it to people who don't mind parting with a hefty £7 or are in the mood for an arty game. You can argue if that's a good thing, but I can't think how you would implement them into a game like this. This game however, never seems to repeat itself: it has some interesting themes to it, but it does lack any sort of a plot. To be clear you're not making the same mistake as that other reviewer you will die, a lot! You might complain over the game being too short, but if it were any longer, you'd just complain about it being over-long and repetitive. LIMBO is pretty short, perhaps about 3-4 hours depending on your skill. LIMBO is grim, bleak arty platformer which is extremely well-designed and has an eerie atmosphere. One thing I've noticed about games these days is that many people judge a game by their playtime rather than the quality of the actual game. That's the first of the "modern" Intel IGP's that this procedure would apply for.One thing I've noticed about games these days is that many people judge a game by their playtime rather than the quality of the actual game. Your graphics stack is from the Sandy Bridge generation. But what I did seemed to fix all the stock Ubuntu weirdness. I'm an "Nvidia guy" so I don't much about the Intel i915 graphics stack. I set a grub kernel modeset line (I think - appeared to work): Wtf - I thought - time to nuke that out-of-date Intel graphics driver. The interface was freezing up and the CPU core's were spinning hard just to run Mate's Compton compositor (yeh - even a RaspPi Zero could run that DE!!) He's using a decent Intel Haswell generation IGP Core i5. I've just supported a chappie (who I used to work with) fix his Ubuntu Mate 16.04.1 install. ![]() So I'd fix your graphics stack - before raising spurious issues about Wine!! It's probably just the same old, same old broken Ubuntu/Debian stock configuration. In case you've got "Vertex Shader Error" message at the game startup - you may either place native d3dx_43.dll and d3dcompiler_43.dll to the LIMBO installation folder (or $WINEPREFIX/disk_c/Windows/system32 folder after removing built-in fakedlls residing there) or use "winetricks d3dcompiler_43 d3dx9_43" to automate the task. By default Steam installs DirectX runtime on the first game launch which workarounds bugs related to Wine implementation of d3dx_43.dll and d3dcompiler_43.dll. System specs I had tested the game on: AMD Phenom II X4 955 CPU 6GB DDR2 RAM, nVIDIA GeForce GTX 550 Ti GPU with 1GB VRAM.Įssential software components: Linux Kernel 2.6.38., nVIDIA Display Drivers 280.13 32bit. Nothing, although it is required to use some native dlls overrides to get the game working flawlessly. * Starting up the game, navigating menus, quiting gracefully.
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